3ds Max: Advanced Materials

3ds Max: Advanced Materials

Downloadable Video - 2016
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Physically based rendering (PBR) simulates the way light works in the real world. It achieves greater realism with less effort than traditional 3D rendering. This course focuses on PBR shading techniques in 3ds Max, using the Physical Material to achieve photorealistic surfaces such as stone, glass, and metal. Author Aaron F. Ross also looks at building shading networks, and combining and adjusting maps in interesting ways. Procedural maps such as ambient occlusion and substance deserve special attention, and you'll also see how to bake them out to bitmap files for cross-application and renderer compatibility. By the end of the course, you'll have a firm foundation in advanced shading workflows in 3ds Max.
3ds Max features advanced material tools and techniques for physically based rendering. Learn to design realistic shading networks in 3ds Max: Advanced Materials.
Publisher: Carpenteria, CA lynda.com, 2016.
Copyright Date: ©2016
Subjects: Nonfiction films.
Educational films.
Internet videos.
Instructional films.
Additional Contributors: lynda.com (Firm)

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